18:50–19:14Development noteMountsNavigation

Mounting a horse, and a ride that needed help

Mount and dismount worked ten times out of ten. A ride to a map destination was blocked by a bank on the first attempt and arrived on the second, after detour waypoints were placed by hand.

Start, town stepsAttempt 1 blocked at a bank224 units, 30.0 sAttempt 2 arrived1.0 unit from target, 23.0 s100 game unitsnorth is up, east is right
Cyan: attempt 1. Violet: attempt 2, which began where attempt 1 stopped. Dashed: the straight lines between the waypoints first chosen from the map. Drawn to scale from logged positions.
Two frames: the character riding a horse, then standing beside it with the game's Mount prompt showing.
Cycle 1 of 10 in the mount test: riding, then back on foot beside the horse, where the game shows its Mount prompt.

Objective

Learn how to get on and off a mount reliably, then ride to a destination chosen on the in-game map, away from water.

Method

A pet horse was spawned with a game command. Exploration showed that one key mounts and the same key dismounts, and that the game’s debug text changes one line while riding. The mount and dismount commands press the key once and then check that line.

For the ride, the destination was picked on the map about 500 units west-south-west of town, with all water on the other side. The same walking controller steered the horse.

Result

Mount and dismount: 10 of 10 cycles. Every mount and every dismount was confirmed by the command’s own check within about half a second. Saved pictures agree for cycles 1 and 5 and for the mount of cycle 10. The last dismount is confirmed by the instrument only: the camera was inside a wall and the character is not visible.

The ride: two attempts.

Attempt Outcome Time Distance Stalls
1 Blocked at a bank, 44 units short of the third waypoint 30.0 s 224 units 4, with 3 failed recoveries
2 Arrived, 1.0 unit from the destination 23.0 s 277 units 0

On attempt 1 the straight line between two waypoints ran into a bank three blocks high. On foot, earlier the same day, a jump had cleared it. The horse could not, and the controller stopped itself. The road bends round the bank, but the map is too coarse to show the bend.

For attempt 2, Keel placed three detour waypoints by eye from the view and the minimap. The horse then covered the rest without a stall. Health was unchanged throughout and no enemies appeared.

Limits

  • The destination was not reached unaided. Attempt 2 shows waypoint-following after a person-style detour, not obstacle avoidance.
  • The controller cannot see roads, banks or water.
  • A clean run of the corrected route has not been timed.
  • One horse, one route, one direction, daylight.

Next

Local obstacle recovery: back up, try a few headings, keep the one that makes real progress toward the waypoint, and stop if none does. Then a re-run at the same bank with no hand-placed detour.

Evidence on file

  • reports/mount_20261110/MOUNT_AND_RIDE_RESULT.md
  • reports/mount_20261110/ride_attempt1_result.json
  • reports/mount_20261110/ride_attempt2_result.json

These files are kept with the project. Ask if you would like to see one.

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